Magic: the Gathering Commander Masters Cards Reveal

magic: the gathering commander masters cards

Some of the most potent Magic: The Gathering sets available are called Masters sets. Surprisingly, we’ve gone this long without receiving one specific for the game’s most popular format, Commander, full of reprints of all kinds of staples and powerhouses. Now, some of the Magic: the Gathering Commander Masters Cards have been revealed.

The set will emphasize the immensely popular Commander mode while include reprints of cards from throughout MTG history. For those who don’t know, in Commander, players can choose one legendary creature to serve as their de facto leader, after which they can create a 99-card deck centered around that commander. There is a catch, though: A Commander deck can only contain one copy of each card, with the exception of basic land cards. Magic: the Gathering Commander Masters Cards are unique and reprinted alike.

The Magic: the Gathering Commander Masters Cards

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With Commander Masters, we receive four preconstructed decks with brand-new cards in addition to a complete set of much-needed reprints for the Commander format. The Magic: the Gathering Commander Masters Cards will go on sale on August 4, 2023, but from July 11 through July 20, every card in the collection will be shown daily.

During the webcast, cards heading to Magic: the Gathering Commander Masters Cards were revealed. These cards include frequently played cards like Sol Ring, Command Tower, Path of Ancestry, the colorless The Prismatic Piper, and the downgraded Extinguish All Hope from Rare to Uncommon. It was confirmed that the Medallion cycle from 2014 would be returning to Magic: the Gathering Commander Masters Cards, along with the legendary beings Chainer, the master of dementia, Kozilek, The Great Distortion, and Krenko, Mob Boss.

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Deck Themes

Wizards of the Coast

Commander Masters had previously appeared in official MTG announcements, since the pre-built themed decks of Magic: the Gathering Commander Masters Cards were shown earlier this year. However, today’s webcast did clarify that the decks will contain all new cards. The decks have the following themes:

Preview Events

Wizards of the Coast

On July 28 through July 30, formal preview events will be held for Magic: the Gathering Commander Masters Cards, which will officially launch on August 4 at local game stores. On August 4, the Magic: the Gathering Commander Masters Cards set is expected to launch internationally. However, prior to the cards’ official release on July 17, players can participate in prerelease events at WPN local game retailers and begin collecting the cards.

All of the Magic: the Gathering Commander Masters Cards in the main set boxes and booster packs are reprints, just as in previous Masters sets. New Magic cards will only be present in the Commander Precon decks. For prerelease tournaments, draft booster boxes are available, and collector booster packs have unique foil-etched and textured foil treatments. 

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Pricing

Wizards of the Coast

According to TCG Player, these are the current preorder prices for Magic: the Gathering Commander Masters Cards.

On July 11, the first Magic: the Gathering Commander Masters Cards spoilers will start to circulate via the WeeklyMTG stream on Twitch. Spoilers for each Magic: the Gathering Commander Masters Cards will continue through July 14. Additionally, from July 17 to July 20, cards from the four Precon Commander decks of Magic: the Gathering Commander Masters Cards will be made public. The WeeklyMTG stream on July 18 will also have Magic: the Gathering Commander Masters Cards spoilers.

Box Contents

Wargamer

Magic: the Gathering Commander Masters Cards will come with the following items:

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These are all of the cards that have been revealed as of July 11, 2023.

1. Land Tax

Wizards of the Coast

One white enchantment – Mythic Rare

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

2. Evacuation

Wizards of the Coast

Three generic, two blue instant – Rare

Return all creatures to their owners’ hands.

3. Spellseeker

Wizards of the Coast

Two generic, one blue creature – Human Wizard – 1/1 – Mythic Rare

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

4. Chainer, Dementia Master

Wizards of the Coast

Three generic, two black legendary creature – Human Minion – 3/3 – Rare

All Nightmares get +1/+1.

Three black mana, pay three life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

5. Extinguish All Hope

Wizards of the Coast

Four generic, two black mana sorcery – Uncommon

Destroy all nonenchantment creatures.

6. Krenko, Mob Boss

Wizards of the Coast

Two generic, two red legendary creature – Goblin Warrior – 3/3 – Rare

Tap: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

7. Azusa, Lost But Seeking

Wizards of the Coast

Two generic, one green legendary creature – Human Monk – 1/2 – Rare

You may play two additional lands on each of your turns.

8. Karador, Ghost Chieftain

Wizards of the Coast

Five generic, one white, one black, one green legendary creature – Centaur Spirit – 3/4 – Rare

This spell costs one generic less to cast for each creature card in your graveyard.

Once during each of your turns, you may cast a creature spell from your graveyard.

9. Maelstrom Wanderer

Wizards of the Coast

Five generic, one green, one blue, one red legendary creature – Elemental – 7/5 – Rare

Creatures you control have haste.

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

10. Arcane Signet

Wizards of the Coast

Two generic mana artifact – Uncommon

Tap: Add one mana of any color in your commander’s color identity.

11. Emerald Medallion

Wizards of the Coast

2 generic artifact – Rare

Blue spells you cast cost one generic less to cast.

12. Fellwar Stone

Wizards of the Coast

Two generic mana artifact – Uncommon

Tap: Add one mana of any color that a land an opponent controls could produce.

13. Jet Medallion

Wizards of the Coast

2 generic artifact – Rare

Blue spells you cast cost one generic less to cast.

14. Kozilek, the Great Distortion

Wizards of the Coast

Eight generic, two colorless legendary creature – Eldrazi – 12/12 – Mythic Rare

When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.

Menace

Discard a card with mana value X: Counter target spell with mana value X.

15. Pearl Medallion

Wizards of the Coast

Two generic mana artifact – Rare

White spells you cast cost one generic mana less to cast.

16. Ruby Medallion

Wizards of the Coast

2 generic artifact – Rare

Blue spells you cast cost one generic less to cast.

17. Sapphire Medallion

Wizards of the Coast

2 generic artifact – Rare

Blue spells you cast cost one generic less to cast.

18. Sol Ring

Wizards of the Coast

One generic mana artifact – Uncommon

Tap: Add two colorless mana.

19. The Prismatic Piper

Wizards of the Coast

Five generic mana legendary creature – Shapeshifter – 3/3 – Common

If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.

Partner (You can have two commanders if both have partner.)

20. Command Tower

Wizards of the Coast

Land – Common

Tap: Add one mana of any color in your commander’s color identity.

21. Path of Ancestry

Wizards of the Coast

Land – Common

Path of Ancestry enters the battlefield tapped.

Tap: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry one.

22. Regal Behemoth

Wizards of the Coast

Four generic, two green creature – dinosaur – 5/5 – Rare

Trample

When Regal Behemoth enters the battlefield, you become the monarch.

Whenever you tap a land for mana while you’re the monarch, add an additional one mana of any color.

23. Omnath, Locus of Mana

Wizards of the Coast

Two generic, one green legendary creature – elemental – 1/1 – Mythic Rare

You don’t lose unspent green mana as steps and phases end.

Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.

24. Wayward Swordtooth

Wizards of the Coast

Two generic, one gree creature – dinosaur – 5/5 – Rare

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can’t attack or block unless you have the city’s blessing.

Shelter

One generic, one white instant – Common

Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.

25. Urza, Lord High Artificer

Wizards of the Coast

Two generic, two blue legendary creature – human artificer – 1/4 – Mythic Rare

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”

Tap an untapped artifact you control: Add {U}.

Five generic: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

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